Artlines Media Blog

The Arcade Project

 

Arcade Machine

During our free time at Artlines we planned and put together a coffee arcade table, we’re proud of it and we thought we’ll share how we done it.

Shopping list

  • 2 x Joysticks
  • 16 x buttons (12 action, 2 coin and 2 player start buttons)
  • I-PAC PC keyboard interface
  • Crimps
  • Wire
  • Monitor
  • Computer
  • Speakers
  • Table
  • Wood
  • Foam

Arcade Plans

We bought in our table that we could easily modify, our table was a simple black gloss style 1000 × 450mm. Taking these measurements into illustrator the button holes and screen placement was put into place. The file was saved and used as a template by the perspex company to cut the holes needed.

Routing holes

Once the perspex was complete we fitted this to the top of the table using quick release clamps.
Tom then began routing the wood using the perspex as a guide, the holes created by this were identical to the perspex – what a great tool!

Arcade holes

The table used honeycomb corrugated cardboard on the inside to create stability and strength, we pushed the cardboard out of the way where needed to clear the button holes.

Arcade screen

Measuring out the centre of the table and correct placement for the monitor was simple using a ruler and masking tape, once in the centre Tom clamped in the router to drill out perfect lines. The table was then turned over and the same measurements were drawn out and masked for cutting out, we then used a knife to cut deeper through the cardboard and the middle screen block fell out with a hard push.

For the back of the buttons we needed a bit of space to fiddle with the wiring so a large block was cut out to do so.

Joystick placement

The joysticks came with a metal plate to screw in, we used this metal plate as a template to drill holes through. These holes were then countersunk into the wood which allowed us to secure the joysticks from the underside not needing the metal plate at all.

Peeling the corners

Using the illustrator template we had vinyl custom cut to measure with the screen area and button holes cut also, the screen had a little overhang to hide all the brands and buttons. The vinyl was carefully placed on the table and then the perspex was placed back on top, make sure to dust free any little particles!

We peeled back the corners and firmly secured the perspex to the wood table.

Placing the buttons

As we started to peel the perspex cover sheet back we got excited and placed in all the buttons and joysticks, all that was left to do was securing the monitor and wiring all the buttons.

Securing the monitor

Using blocks of wood and cut out pieces of foam we secured the monitor into place, the monitor cables were eventually cable tied to secure them down.

Wiring the buttons

Wiring took no longer than 20 minutes, quickly cutting each wire to the correct length and crimping one end that was placed on the joystick/button. This was done for every button and wired into the I-PAC, this translates the arcade buttons into keyboard commands. Each button needed to be grounded down or else it will fail as its pressed, the tidiest way of grounding was to chain all the ground wires together hopping from one to the other.

Once all the buttons we’re complete we needed to setup the buttons on the computer, plugging in the computer, monitor and speakers was a nervous time! The machine booted up fine and we were greeted by the Windows XP welcome screen.
Firing up MAME we set up Player 1 and Player 2 controls, then it was testing time…

Street Fighter battle

Street Fighter battle!
Everything worked perfectly and better than we imagined – great success!

P.S Challenges accepted!

dContruct 2011 - Designing Digital Products

 

dContruct 2011 - Designing Digital Products

Well once again the team headed down to Brighton for dConstruct 2011, always nice when the sun is shining. After an early start we arrived at the Dome, followed swiftly by some coffees we took our seats as the conference began.

The line up was as follows: Don Norman, Kelly Goto, Frank Chimero, Bryan Rieger & Stephanie Rieger, Kevin Slavin, Matthew Sheret, Kars Alfrink, Craig Mod and Dan Hon.

The two talks that really stood out for me were: Emotional Design for the World of Objects by Don Norman and The Full Stack of Entertainment by Storytelling, Play and Code by Dan Hon.

Each of these talks really focussed on the changing way in which we interact with systems and products, and the memory we are left with as key to their success. The other key element I took away from the day was how business models are changing and evolving, our challenge will be to evolve with the needs of our clients’ changing needs.

Report: dConstruct 2011 .net magazine

dConstruct 2011

We have moved!

 

We will be closed on Friday 21st January and re-opening on Monday the 24th January at our new offices in Penn:

Artlines Media
6 Regius Court
Church Road
Penn
High Wycombe
Bucks HP10 8RL

Our new phone number is 01494 372047.

What is a QR Code?

 

What is a QR Code?

A QR Code is a matrix barcode (or two-dimensional code), readable by QR scanners, mobile phones with a camera, and smartphones. The code consists of black modules arranged in a square pattern on white background. The information encoded can be text, URL or other data.

Although initially used for tracking parts in vehicle manufacturing, QR Codes can now be used in a much broader context, including both commercial tracking applications and convenience-oriented applications aimed at mobile phone users (known as mobile tagging).

QR Codes storing addresses and URLs may appear in magazines, on signs, buses, business cards, or on just about any object about which users might need information. Users with a camera phone equipped with the correct reader application can scan the image of the QR Code to display text, contact information, connect to a wireless network, or open a web page in the phone's browser.

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